A UE-Initiated Handover Mechanism for Avoiding Disturbance on Extended Reality (XR) Servic...
VTC 2025 Spring Conference’s Shorts

A UE-Initiated Handover Mechanism for Avoiding Disturbance on Extended Reality (XR) Servic...

2025-06-13
Traditional handover mechanisms rely heavily on continuous user equipment (UE) measurements and frequent reporting to centralized gNBs. This approach introduces significant signaling overhead and latency, rendering it inadequate for latency-sensitive applications, such as extended reality (XR). This paper proposes a novel handover process that leverages geofencing and UE-based decision-making to improve handover performance. By introducing a geofencing approach, the UE remains in a measurement-free...
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