A conversation with Troy Goodfellow (Paradox Interactive) on how Byzantium and other premodern civilizations are represented in video games, and how the mechanics of the games structure those representations, player's goals, and the dynamics of historical change. Thanks to Marion Kruse for joining the conversation and to all of you listeners who sent advice and helpful links. Your comments indicate how important this area is to so many of you (and yet still so understudied!).
101. How to de-colonize Byzantine Studies, with Ben Anderson and Mirela Ivanova
100. Our new book on the armies, and on revisionism in history, with Marion Kruse
99. A new history of medieval Christianity, with Peter Heather
98. Egyptian hieroglyphs in late antiquity, with Jennifer Westerfeld
97. The remarkable world of hospitals, orphanages, and leprosaria, with Tim Miller
96. Pre-Islamic Arabia, with Valentina Grasso
95. Rome and Byzantium in Heavy Metal music, with Jeremy Swist
94. What academic tenure does for you (yes, you!), with Jacques Berlinerblau
93. The afterlife of pagan inscriptions in Byzantium, with Anna Sitz
92. An insider’s guide to academic publishing, with Byzantine studies in mind, featuring Anna Henderson
91. Scavenging in the ruins of empire, with Robin Fleming
90. At the dawn of Byzantine Studies: Martin Crusius (1526-1607), with Richard Calis
89. The resilience and agency of rural communities, with Fotini Kondyli
88. Women’s labor, with Anna Kelley
87. Dragons! with Scott Bruce
86. How to organize a museum exhibition – and bring the Holy Land home, with Amanda Luyster
85. Lead mining and lead pollution in the Roman world, with Paul Stephenson
84. On writing narrative history, with guest-host Marion Kruse
83. Blinding as punishment and enforced disability, with Jake Ransohoff
82. What was First Iconoclasm about?, with Leslie Brubaker
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