A conversation with Troy Goodfellow (Paradox Interactive) on how Byzantium and other premodern civilizations are represented in video games, and how the mechanics of the games structure those representations, player's goals, and the dynamics of historical change. Thanks to Marion Kruse for joining the conversation and to all of you listeners who sent advice and helpful links. Your comments indicate how important this area is to so many of you (and yet still so understudied!).
81. Surviving the Mongol storm, with Nicholas Morton
80. Diagrams: from sundials to the schematics of the Trinity, with Linda Safran
79. The enduring power of ancient statues in Constantinople, with Paroma Chatterjee
78. How to be philanthropic in early Byzantine Christianity, with Dan Caner
77. How did most people in the Roman empire get by? with Kim Bowes
76. Exploring the monuments of Byzantine Constantinople, with Sergey Ivanov
75. The politics of archaeological heritage and reclamation, with Jonathan Hall
74. Laments for the Fall: Constantinople and Tenochtitlan in counterpoint, with Eleni Kefala
73. When did women “bind up” their hair, and why?, with Gabriel Radle
72. What do we mean by “Byzantine literature”?, with Stratis Papaioannou
71. Manuel II Palaiologos (1350-1425) had a lot to say, with Siren Çelik
70. Trees have histories too, with Alexander Olson
69. The experiences of Byzantine children, with Oana-Maria Cojocaru
68. Classical scholarship and philology in Byzantium, with Filippomaria Pontani
67. Wherein Tina and I take bad scholarly habits to task, with Tina Sessa
66. The perils of childbirth, with Christian Laes
65. Who was Hypatia of Alexandria and what does she stand for? with Silvia Ronchey
64. How did emperors make decisions?, with Michael Grünbart
63. The religion of simple believers, with Jack Tannous
62. Byzantine dress and fashion, with Jennifer Ball and Elizabeth Dospěl Williams
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