The Forge: A Genesys RPG Podcast
Games & Hobbies:Other Games
This episode we summon up a deep dive into the Conjure spell. First up in The Furnace, we talk about the Conjure spell, how to adjudicate its use, and offer you some homebrew rules to make this spell easier to handle. In Die Casting, we tackle two Conjure related talents, Natural Communion and Druid. We explore their benefits and show you how we can turn both into a truly unholy set of derived talents. Lastly, we call upon the forces of the netherworld (our mailbag) to answer your game and rules questions in Under the Hammer. So, break out your Necronomicon, charge up your Staff of Summoning, and don your ritualistic robes, as we bring forth another fantastic episode of The Forge: A Genesys RPG Podcast.
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CHAPTER NOTES:EPISODE 12 - De-mystifying the Mystical 3: Beyond Thunderdome
EPISODE 11 - The Fast and the Pharmaceutical
EPISODE 10 - De-mystifying the Mystical 2: Electric Boogaloo
EPISODE 9 - Cunning Conundrums
EPISODE 8 - De-mystifying the Mystical
EPISODE 7 - The Wise and the Wilful
EPISODE 6 - Laying It All Out
EPISODE 5 - Harvesting Adventure
EPISODE 4 - Always on the Mooove
EPISODE 3 - Testing Your Metal
EPISODE 2 - It‘s Narrative Dice Baby!
EPISODE 1 - Welcome to The Forge
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