The gang, having escaped the dreaded dragon, peacefully returns to town only to find that trouble followed them. After that threat is defeated, they head into town to gather clues about the townsfolk.
Franklin A: Market
Euphreta D: Ray
Euphreta C: Machine
Euphreta B: School
Euphreta A: Mayor
Derbyham D: Rooftop
Derbyham C: Attic
Derbyham B: Nightfall
Derbyham A: Shops
Cardisa D: Mirror
Cardisa C: Manticore
Cardisa B: Tower
Cardisa A: Throne
B’Rudé D: Catacombs
B'Rudé C: Maze
B'rudé B: Bars
B'rudé A: River
Chelsea C: Ruins
Chelsea B: Satyr
Chelsea A: Green Lever
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