In this episode I sit down with Patrick Rauland, designer of Fry Thief and creator of the Indie Board Game Designers podcast to talk about the process of creating games. What are the best practices that successful people use? How do you avoid burnout? What does Patrick have planned for his future designs?
This podcast is sponsored by Engro Games, who are running a kickstarter right now for two microgames: Reach and Okazaki. Find more information here.
1:27 - Fry Thief and creating a game in a year
5:48 - Designing with constraints
9:58 - Lessons learned from the Indie Board Game Designers podcast
14:29 - Iteration and quantity
22:23 - Memory and note-taking
30:13 - Level of industry "literacy" among new game creators
33:57 - Marketing tools and strategies
42:20 - Patrick's future game publishing plans
47:10 - Patrick's design tendencies/patterns
49:18 - Overcoming burnout
See more of Patrick's work at https://indieboardgamedesigners.com/ and https://laidback.games/
Music: Sailing The Solar Wind by Abstraction
Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
Ep 13: Co-operative Games
Half-Witted Scruffy-Looking Podcast Episode 1
Ep 12: New Games and Old Games and GenCon
Desk-side Talks With Marc #4: Twilight Imperium 4
Ep 11: A Conversation With Emil Larsen
Desk-side Talks With Marc #3: Conflicts of Interest
Episode 10 Deleted Scenes
Ep 10: Mage Knight Rage Night!
Desk-side Talks With Marc #2: Cult Of The New
Ep 9: Falling Sky, Twilight Imperium, and Bubba
Desk-side Talks With Marc #1
Ep 8: The Indie-Cast
Marc's Top 50 Games: 10-1
Ep 7: Near and Far and Campaign Games
Marc's Top 50 Games: 20-11
Ep 6: The Chillcast
Marc's Top 50 Games: 30-21
Ep 5: Netrunner and Terminal Directive
Marc's Top 50 Games: 40-31
Ep 4: Star Wars Rebellion vs. War of the Ring
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