We continue from our town building discussion straight into the cultures, populations, peoples and cliques that fill those cities and towns and how they might view and interact with the world and people around them.
Listen, learn, use, enjoy!
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[Be Sure to check out our Live Gameplay Series, Darkhounds]
...and Player Problem
Problem Players...
Cohorts, and Followers, and Hirelings, oh my!
Rate of Experience
Bonus: Telling More Tales
Making Unnecessary Rolls & Checks
Being Tactically Sound
Rewarding Players 2: In Game Rewards
Rewarding Players 1: Out of Game Rewards
Adding Calendars and Holidays to your game!
Changing it up & Sharing the Load
Defining what rating your game is
WORLD BUILDING 2: Cosmology and Population
WORLD BUILDING 1: Top Down or Bottom Up?
Ending a Campaign.
Managing In-Game Downtime.
Mass Combat!!!
Advice for Aspiring GMs
Cut Scenes & Monologuing
Non-Combat Encounters
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