Gamification is a superpower that CISOs can use to change the culture of an organization. On this episode of CISO Tradecraft we discuss how to use gamification concepts as a CISO.
What’s in a Game?
Objective
Rules
Challenge/Competition
Randomness or unpredictability
Designed for fun and sometimes learning
What Makes a Game Fun?
Challenge requires reasonable level of difficulty
Fantasy compelling setting for game action; temporary suspension of reality
Curiosity random events so that play ...
Gamification is a superpower that CISOs can use to change the culture of an organization. On this episode of CISO Tradecraft we discuss how to use gamification concepts as a CISO.
What’s in a Game?
- Objective
- Rules
- Challenge/Competition
- Randomness or unpredictability
- Designed for fun and sometimes learning
What Makes a Game Fun?
- Challenge requires reasonable level of difficulty
- Fantasy compelling setting for game action; temporary suspension of reality
- Curiosity random events so that play is not completely deterministic
- Control learners are confronted with choices
What’s in a Learning Game?
- Active participation
- Immediate feedback
- Dynamic interaction
- Competition
- Novelty
- Goal direction
5 Gamification Concepts
- Leaderboards
- Badges & Achievements
- Levels & Progression
- Unlockables
- Virtual Economy
4 Player Types
- Killers are players motivated by leader boards and ranks. These players focus on winning and peer to peer competition. Their focus is on acting on other players.
- Achievers are players motivated by achievements and points. These players focus on achieving present goals quickly and completely. Their focus is on acting on the world.
- Socializers are players motivated by friends lists, chat, and news feeds. These players focus on socializing and developing a network of friends. Their focus is on interacting with players
- Explorers are players motivated by hidden content and levels. These players focus on exploring and discovering the unknown. Their focus is on interacting with the world.
References:
https://www.chaostheorygames.com/blog/serious-games-guide-everything-you-need-to-know-in-2021
https://www.chaostheorygames.com/blog/what-is-gamification-2020-definition
https://directivecommunication.net/the-ultimate-guide-to-work-gamification/
https://yukaichou.com/gamificationnews/4-dominant-applications-of-gamification/
https://medium.com/@chow0531/actionable-gamification-fbe27f6cb2d6
https://www.capgemini.com/2020/06/gamification/
https://insights.lytho.com/translation-fails-advertising
http://timboileau.wordpress.com
https://www.amazon.com/dp/1451611064/?coliid=I2J1XHCOBD5476&colid=2CQEH5MGKB5YX&psc=1&ref_=lv_ov_lig_dp_it
Infographic:
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