We talk about the top 10 worst game mechanics in this episode of dice over everything. These are things we think are often abused, just don't work out, or we don't want to ever see in a game we play again.
e115 - Frostgrave101 - The Sigilist (Lesson 8)
d6min - e114 - Blue or Red, How many sculpts in armies is enough, and more
e114 - Wargame Table Deflation
d6min - e113 - Infinity Reinforcements and Whether GW Power Rollercoaster is good for Power Gamers
e113 - Frostgrave 101 - The Necromancer - Lesson 7
d6min -e112 - Wearing Gloves While Painting
e112 - Is Fluff The Secret Sauce In Wargaming?
d6min - e111 -Actions as a Resource and Ethics of 3D Scanning and Printing
e111 - Frostgrave101 - The Illusionist - Lesson 6
d6min - e110 - What Side Should Symbols on Dice Be On?
e110 - The Cost of Taking a Wargame Starter to an Actual Full Game
d6min - e110 - How Simple Is Too Simple and Should Mini Game Companies Put Out Board Games
e109 - Frostgrave101 - The Enchanter Class 5
d6min - e108 - Game Themes or Mechanics, Modern gaming, Fav 40k 10th starter models, and more
e108 - Robot Wargames are underrated
d6min - e107 - Special Snow Flake Armies and Pink Foam Terrain Sizes
e107 - Frostgrave 101 - Elementalist - Class 04
d6min - e106 - Planning Terrain Projects, Coolest Ranged Sci Fi Weapons, and Potential Hits at Gencon
e106 - Cards in Miniature Wargaming
d6min - e105 - What Game to give to a Young Wargamer, and How we Paint Sand
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
Space Cats Peace Turtles