Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we explore a recent post I did on LinkedIn. In the posting I talked about 4 ways to keep your VR lab or program from suffering a slow death. Some of the strategies to sustain a VR lab and program might be: 1. Work closely with instructors and educators on how to integrate Virtual Worlds that connect to bigger concepts within their curriculum. 2. Refrain from “type-casting” the VR lab and headsets to just one department or section within your school. 3. Scale up professional development that teaches educators how to use and build no-code virtual worlds and experiences and how to connect these to learning outcomes. 4. Develop a “learning in 3D” academic policy that outlines the mission and vision around how , when and why VR can enhance learning. In this episode, I want to unpack some of these in greater detail.
Episode 62- VR Content Creation Made Easy with Zoe
Episode 61- Repost WebXR with Matt Cool
Episode 60- Diving into the Pool of VR Content Creation
Episode 59- Learning the Trades with VR
Episode 58- Emboldening and Empowering Learners with VR
Episode 57- Say Goodbye to Video Conferencing and Hello to Learning in VR
Episode 56- Anti-Vaccinating Against the Decline of VR in Education
Episode 55- Uncovering Effective Practices in VR User Experiences
Episode 54-Best Practices When Teaching in VR
Episode 53- VR Spatial Learning and Lateral Thinking with Cubism
Episode 51- Curriculum and Learning that Aligns with Quality VR
Episode 50- The State of VR in Education with Steve Bambury
Episode 49- Exploring and Amplifying Soft Skills with Bodyswaps VR
Episode 48- VR Research Design: Creating VR Environments to Generate User Information (XpertVR)
Episode 47- VR Puzzle Games with Andreas Juliusson of Fast Travel Games
Episode 46-Jesse Schell on the Efficacy of VR Games for Learning
Episode 45- VR and E-Sports with Jesse Lubinsky
Episode 44- Play2Speak: Using AI to Enhance English Speaking Skills in VR
Episode 43- The Importance of Inclusion and Accessibility in VR
Episode 42 - Brain Training in VR with EnhanceVR
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