How to make a video game, with Auroch Digital
Leisure:Video Games
We are agonisingly close to the release of Dark Future: Blood Red States and so what better time to talk about the actual game?
We welcome Tomas Rawlings (Design Director) and Peter Willington (Producer) to the episode to talk about the development of the game from its humble origins to what it is today.
A must listen for all aspiring Game Devs
Show notes
📝 We are asking for YOUR opinions on the podcast - how do you think it sounds? What would you like to change? Let us know!
💬 Want to talk to us about the podcast OR the game? Join our Discord
💥 Wishlist Dark Future: Blood Red States
🙋 Any feedback? Drop us a line!
Achtung! Cthulhu Tactics... Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn | S0 Preview 2
Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems | S0 E3
Drama / Challenge, In-depth look at Mission Control & Meta Management Gameplay, UI design, and Meta Management playthrough | S0 E2
Mars Horizon Mission Control Gameplay Explained & Translating Space Engineering to Games | S0 E1
Auroch Digital & Mars Horizon, Mission Control Gameplay, Translating Space Engineering to Games | S0 Preview 1
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