There are two types of changes players and GMs can make to rules, spells, effects, weapons, and other aspects of tabletop RPGs: flavor or fluff changes and mechanical or crunchy changes. In this episode I talk about the difference, why one should be allowed almost always and why the other type of changes should be approached with caution.
#dnd #pf2e #DMTips #FlavorIsFree
Resources:
3D Crafts & Curios etsy store - https://etsy.com/shop/3DCraftsAndCurios
Flavor is Free - https://tabletopbuilds.com/flavor-is-free/
Know Direction Podcast Article - Energy Type Rundown by Dustin Knight: https://knowdirectionpodcast.com/2021/05/foxs-cunning-energy-type-rundown/
Ep 103 - Class Series - Paladin and Ranger
Ep 102 - Designing Better Encounters Part 2
Ep 101 - Designing Better Encounters Part 1
Ep 100 - Starting Anywhere But A Tavern
Ep 99 - Monster Series - Kobolds
Ep 98 - D&D5e and PF2e Ancestries and Races
Ep 97 - Curses and Cursed Items
Ep 96 - Monster Series - Mimics
Ep 95 - Familiars, Animal Companions, and Summoned Creatures
Ep 94 - Class Series - Fighters and Monks
Ep 93-Virtual Tabletop Tips
Ep 92 - Travel and Exploration
Ep 91 - Safely Introducing New Gameplay Features
Ep 90 - The GRAPES Worldbuilding System
Ep 89 - Monster Series - Goblins
Ep 88 - Class Series-Holy Moley The Cleric and Druid
Ep 87 - Inspiration from the 5e DMG Disclaimer
Ep 86 - Skill Challenges
Ep 85 - What I Wish I'd Known When I Started Playing D&D
Ep 84 - 3-Dimensional and Underwater Combat
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