Continuing our discussion from last time, the First Pioneers and guest Jonathan Medina dive deeper into the the stony depths of Zendikar Rising to see what makes it tick. In part 2 we talk about red, green, multicolor, artifacts, and lands. Does red bring the "fire" and green bring the "beats"? Are the lands actually relevant if they don't have another mode on them? And which cards are not quite good enough for Pioneer play? Be sure to listen to the rest of our set review to find out, and join our Discord and follow our Twitter to see what cards we ended up choosing for our top 5!
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