This special episode is part of the "devcom Tech & tools Summit" and we have a full house. Lars welcomes Tanya X. Short (Captain of Kitfox Games), Andrzej Wójcicki (Adavio.it), Christoffer Holmgård (CEO of modl.ai) and Niels Justesen (AI Researcher at modl.ai). The perfect round to talk about AI and how it can be used in video games. They also dive into the research process and tell us a bit about the "Bot Bowl", a competition where you can submit bots that compete in the board game "Blood Bowl".
#36 Mental Health in the Games Industry with Andy Barker, Brian Cooley from Mind Fitness
#035 Raising Attention with PR - Liana Murphy - COO Vicarious PR
#034 The Past and Future of VR Games - Alex Silkin - Co-Founder & CTO at Survios
#033 De-mystifying blockchain, crypto, and NFTs - Stephan Vogler and Ben Zuckerer
#032 From Finland to California. A personal ”Call of Duty” - Pauliina Törnqvist
#031 How Code Coven Helps Developers Tell Their Stories - Karla Reyes and Tara Mustapha
#030 How Two Online Games Pioneers Helped Shape Our Industry - Jess Mulligan and Don Daglow
#029 Mimimi Games – From a Student Team to the Best Studio in Germany - Johannes Roth
#028 Crowdfunding and Self-Publishing - Thomas Bidaux
#027 From developer to CEO - Shaun Rutland
#026 Building IP and Brands for Games - Gerard Whelan, David O´Connor and Christian Fonnesbech
#024 Entrepreneurship and Gamification - Siggi Árnason and Dr. Lyubomyr Matsekh
#023 The Power of LGBTQ in Gaming - Robin Gray
#022 The Cologne Game Lab - Bjoern Bartholdy and Gundolf Freyermuth
#021 Creating a Platform for Apps & Mods with Overwolf - Uri Marchand
#020 Empowering Your Viewers - Chris Cataldi
#019 Leadership and the role of a CEO - Matias Myllyrinne
#018 Mental Health Awareness - Elle Osili-Wood, Samantha Ebelthite and Matt Murphy
#017 Decades of managing diverse communities - Felicia Prehn
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