For my money Tom Russell is one of the most interesting, thoughtful game designers working. For 90 minutes we go deep into his design process, what he hopes to accomplish with his games, the strategy behind Hollandspiele, and what he considers his best work ever: This Guilty Land.
1:40 - Tom's Introduction to Board Gaming
11:08 - Starting in Design
20:49 - Publishing and Hollandspiele
29:03 - Design Process and How Do You Make So Many Games?
46:36 - Irish Gauge
48:42 - The Soo Line
55:24 - For-Ex
1:06:07 - This Guilty Land
1:15:56 - What is a Wargame? What is Objectivity?
1:27:52 - Hollandspiele Recommendations
Music: Sailing The Solar Wind by Abstraction
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Ep 60: Trading Games
Ep 59: Amber And I Brainstorm A Game Design (part 1?)
Ep 57: How Do You Critique A Party Game?
Ep 56: A Conversation With Corey Konieczka
Ep 55: Dominion Expansions: Nocturne and Renaissance
A Conversation With Dan Letzring About Adventure Tactics: Domianne's Tower
Ep 54: Vital Lacerda
Ep 53: Magic the Gathering
Ep 52: A Journey Into 18xx
Ep 51: Best (And Worst) of 2018
A Conversation With Cassie Friedman And Dan Letzring About "Matryoshka"
Book Discussion: The Three Body Problem Part 3: Death's End
Ep 50: Granite Game Summit 2019 - Die Macher, Wingspan, And More!
Ep 49: PAX East 2019
Ep 48: Small-ish 2 Player Games
A Conversation With Adam Rehberg About "Thrive"
Ep 47: A Conversation With Elizabeth Hargrave
Ep 46: Abstract Games
Book Discussion: The Three Body Problem Part 2: The Dark Forest
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