For my money Tom Russell is one of the most interesting, thoughtful game designers working. For 90 minutes we go deep into his design process, what he hopes to accomplish with his games, the strategy behind Hollandspiele, and what he considers his best work ever: This Guilty Land.
1:40 - Tom's Introduction to Board Gaming
11:08 - Starting in Design
20:49 - Publishing and Hollandspiele
29:03 - Design Process and How Do You Make So Many Games?
46:36 - Irish Gauge
48:42 - The Soo Line
55:24 - For-Ex
1:06:07 - This Guilty Land
1:15:56 - What is a Wargame? What is Objectivity?
1:27:52 - Hollandspiele Recommendations
Music: Sailing The Solar Wind by Abstraction
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Ep 46: Abstract Games
Book Discussion: The Three Body Problem Part 2: The Dark Forest
Ep 45: A Conversation With Peter McPherson
Book Discussion: The Three Body Problem Part 1
Ep 44: Aesthetics
Ep 43: PAX Unplugged 2018
Ep 42: A Conversation With Isaac Shalev
Ep 41: Marc and Amber: Pseudo-Ludo-Autobiographies
Desk-side Talks With Marc #16: Looking For Feedback! Also, 3 Good Games
Ep 40: Area Majority -- Dominant Species, El Grande, and The Expanse
Discussion With Sam Wolkenhauer About Football Analytics
Ep 39: Root And Other Games
Ep 38: Randomness and Uncertainty
Desk-side Talks With Marc #15: This and That
Ep 37: VlaadaCast!
Desk-side Talks With Marc #14: Gen Con, Or Can't
Ep 36: Ameritrash
Exciting Patreon Update!
Ep 35: The Chillcast 2: The Chillcastening
Ep 34: Elegance
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