For my money Tom Russell is one of the most interesting, thoughtful game designers working. For 90 minutes we go deep into his design process, what he hopes to accomplish with his games, the strategy behind Hollandspiele, and what he considers his best work ever: This Guilty Land.
1:40 - Tom's Introduction to Board Gaming
11:08 - Starting in Design
20:49 - Publishing and Hollandspiele
29:03 - Design Process and How Do You Make So Many Games?
46:36 - Irish Gauge
48:42 - The Soo Line
55:24 - For-Ex
1:06:07 - This Guilty Land
1:15:56 - What is a Wargame? What is Objectivity?
1:27:52 - Hollandspiele Recommendations
Music: Sailing The Solar Wind by Abstraction
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Desk-side Talks With Marc #13: 3 Digital Card Game Recommendations And Patreon Update Sneak-Peek
Marc's Top 100 Games 2018 Edition: 20-1
Ep 33: A Conversation With Eric Reuss
Marc's Top 100 Games 2018 Edition: 40-21
Ep 32: A Conversation With Trey Chambers
Marc's Top 100 Games 2018 Edition: 60-41
Ep 31: Hindered Communication Games
Marc's Top 100 Games 2018 Edition: 80-61
Ep 30: Dry Games
Marc's Top 100 Games 2018 Edition: 100-81
Ep 29: PAX East 2018
Desk-side Talks With Marc #12: Rulebook Rant, Good Resources, Small Games, and Upcoming Livestreams
Ep 28: How To Not Be Awful At Board Games
Ep 27: G2 Summit!
Discussion With Matt Quock About "The Primary"
Ep 26: Space Alert vs. Captain Sonar
Desk-side Talks With Marc #11: Connclave, Netrunner, and Streams
Ep 25: Discussion With Jason Perez About Mental Health
Deleted Scenes: Sports Analytics Discussion
Ep 24: Hunt For The Ring vs. Fury Of Dracula
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