Recorded at Metatopia 2019
Presented by Mary Georgescu, Sharang Biswas, Brianna Shuttleworth.
Can we get nitty gritty with players and talk about science? Can we as designers build science into our games in fun ways that do not lend themselves to sci- fiction but a truer representation and reflection of our current or past understandings of the way our universe, our earth works? We will be talking about how we designed Starry Messenger, The Moon Stares at Us in Shame, and Magischola with science in mind and their usage and representations of science.
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Episode 230 - The Art of Mechanics
Episode 229 - Beyond Bright Lights
Episode 228 - Tabletop Analytics and Feedback
Episode 227 - How to be a Playtester
Episode 226 - Latinx Design
Episode 225 - Queer Erasure
Episode 224 - Being a Full-Timer
Episode 223 - How to Work With Artists
Episode 222 - Marketing is More Than Social Media
Episode 221 - The Joy of Honobono
Episode 220 - Stage Gate Development
Episode 219 - DrivethruRPG
Episode 218 - Marketing 201
Episode 217 - Marketing 101
Episode 216 - Appoaching Allyship from an Intersectional Perspective
Episode 215 - Truth, Survival, and Empowerment in Darker Narratives
Episode 214 - Kickstarter in 2019
Episode 213 - Eat, Drink, and be Merry
Episode 212 - How to be an Ally
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