The Children‘s Media Conference
TV & Film
Exploring the fragmentation of the video games industry and its impact on young consumers and their families. The video game market is undergoing a period of renewal and reinvention driven by increasing fragmentation of hardware platforms and a proliferation of services and payment models targeted at youth families and audiences. In addition what it means ‘to game’ has become increasingly nebulous. Added to this milieu is the increased sophistication of young gamers and their expectations which have more than kept pace with the wide range of video game content available on offer. This session explores how content providers can best address young gamers and their families – catering for the former whilst assuaging the latter. Presented by Daniel Eddy and Sunam Ikhlaq, Trinity McQueen
CMC 2019 - Stream if you Wanna go Faster: Decoding the SVoDs
CMC 2019 - Going Global
CMC 2019 - Commissioner Conversation - VoD
CMC 2019 - Commissioner Conversation - Channels
CMC 2019 - Put Your Money Where Your Mouth Is
CMC 2019 - Commissioner Conversation - PSBs
CMC 2019 - Commissioner Conversation - BBC
CMC 2019 - The YACF: A User‘s Guide
CMC 2019 - Limiting the Limitless
CMC 2019 - Staying Local
CMC 2019 - Kids Taking a Stand
CMC 2019 - Cultivating Community
CMC 2019 - Creative Masterclass: Clangers and Paddington
CMC 2018 - What‘s Next For UK Kids?
CMC 2018 - Research - News, Trust & Truth
CMC 2018 - Research - So What Do Kids Want From Content?
CMC 2018 - Research - Kids and the Screen: Changing the Channel
CMC 2018 - Changemaker - Jay Hulme
CMC 2018 - Changemaker - Holly Churches
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