Second half of our conversation with Square Weasel Studio on aesthetics and storytelling, in which we discuss the odd disconnect between the games we play and the games we make and how disorienting yourself is creatively productive.
Square Weasel: https://twitter.com/remaindervn
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
98. Wordle With Friends!
97. Games and Mystery Plot Structure
96. Pentiment
95. Immortality - Year End Special Pt. 2
94. Let’s Play! - The Cave of Time
93. Same As It Ever Was - Year End Special Pt. 1
UNLOCKED! 41. Furidashi Behind the Scenes
92. Ludonarrative Harmony?
91. VR Failing
90. Subjective Progression
89. Accessing Super Smash Bros.
88. Combat Encounters
87. Combat as Narrative
86. Learning Thru Immersion
85. The Immersion Spectrum
84. Hard and Soft World Building
83. World Building in Game Design
82. Progression Is [Not] Narrative (Teaser)
81. Player Narrative vs. Game Narrative
80. Storytelling Through Gameplay (Teaser)
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
The Zelda Cast
The GlockN9ne Show
Fallout Lorecast - The Fallout Video Game & TV Lore Podcast
Kinda Funny Gamescast: Video Game Podcast