Second half of our conversation with Square Weasel Studio on aesthetics and storytelling, in which we discuss the odd disconnect between the games we play and the games we make and how disorienting yourself is creatively productive.
Square Weasel: https://twitter.com/remaindervn
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
79. The ”What” of Video Game Storytelling
78. Narrative vs. Progression (Teaser)
77. Narrative Delivery in Video Games
76. MDA: Games As Commodities? (Teaser)
75. Mechanics, Dynamics, Aesthetics
74. Narrative Systems (Teaser)
73. System[s] Shock
72. Meaningful Mechanics, Meaningful Choices (Teaser)
71. Designing UrbanPlan
69. Aesthetics & Storytelling w/ Ze and Nim!
68. Mechanics III: Action Economy (Teaser)
67. Adventures in Management: Backpack Hero
66. Finding Peace in 4X Games (Teaser)
65. Gameplay Loops & Emergent Narrative
64. Furidashi After Dark: The Mercenary Experience (Teaser)
63. Tabletop Design: Social Mechanics
62. Making Something True w/ Square Weasel Studio (Teaser)
61. Interview w/ Square Weasel Studio
60. Tabletop Design: Game Types (Teaser)
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