Second half of our conversation with Square Weasel Studio on aesthetics and storytelling, in which we discuss the odd disconnect between the games we play and the games we make and how disorienting yourself is creatively productive.
Square Weasel: https://twitter.com/remaindervn
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
59. Tabletop Design: Taking Turns
58. Mechanics II - Mechanics vs. Systems (Teaser)
57. Order from RNG
56. Mechanics I - What Are Mechanics? (Teaser)
55. Narrative Mechanics in Disco Elysium
54. The Choice Matrix Reloaded (Teaser)
BONUS: Lesson 1 - Paper Doll Logic
53. Character & Social Class in Dishonored
52. The Choice Matrix (Teaser)
51. Monopolies & Platform Economies
50. Games And/Or Animation (Teaser)
49. Game Engines and Film Production
48. 2021 Surprises and Letdowns
47. Bored Game Theory (Teaser)
46. Cozy Game Theory
45. Advocacy in Video Game Production (Teaser)
44. AAA Impediments to Better Representation
43. What Games Make of Us (Teaser)
42. Seduced by Pac-Man w/ Russ Perkins
*UNLOCKED* 27. Creative Direction and Auteur Theory
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