Second half of our conversation with Square Weasel Studio on aesthetics and storytelling, in which we discuss the odd disconnect between the games we play and the games we make and how disorienting yourself is creatively productive.
Square Weasel: https://twitter.com/remaindervn
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
41. Furidashi Behind the Scenes (Teaser)
40. Furidashi Year in Review
39. The Game You Want vs. The Game You Make (Teaser)
38. ”You Want Designers to Do Less”
37. The Real World of Mobile Gaming (Teaser)
36. Mobile Games Revolution
35. Designing Moral Choices (Teaser)
34. Eliciting Player Empathy
33. Social Reproduction in Game Design (Teaser)
32. The Core Game Design Loop
Chillrant 11 - A Critique of the Core Gameplay Loop
*UNLOCKED* 31. Misogyny Makes Games Worse
30. How To Be a Gamedev Ally
29. The Liminal Space Between Indie and AAA (Teaser)
28. Of Oreos and Call of Duty
Chillrant 10 - No Such Thing As Indie Games? (Teaser)
AggressiveRant - Stadia Ruins Game Design
27. Creative Direction and Auteur Theory (Teaser)
26. Many Roads to Gamedev w/ Masao Kobayashi
25. We [Don't] Hate Final Fantasy X-2
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