Second half of our conversation with Square Weasel Studio on aesthetics and storytelling, in which we discuss the odd disconnect between the games we play and the games we make and how disorienting yourself is creatively productive.
Square Weasel: https://twitter.com/remaindervn
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
24. Centering Writing in Final Fantasy 14
23. Level Design II - Revealing Mechanics (Teaser)
22. Level Design I - Foundations
21. Game as Platform (Teaser)
20. What Constitutes a Game?
19. Camera, Character, Controls (Teaser)
18. Video Game Logic
Chillrant 8 - Procedurally Generated Suffering
17. Dungeons and Railroads
16. Call of Duty: Breaking Dawn
Chillrant 7 - Takeshi & Hiroshi
15. Persona 5 Animus
14. Franchise Philosophy
13. Rewarding Game Design
12. Gamification Doesn't Work
11. Controls, Controls! You Must Learn Controls!
10. Free to Role Play
Chillrant 6 - No More Assassin's Creed
9. You're Not a Paper Doll
8. There's No Such Thing as a JRPG
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