How to make a video game, with Auroch Digital
Leisure:Video Games
How to make a video game with Auroch Digital - Episode 5
In our fifth episode hosts Matt Davies and Matt Walker continue talking to Tomas Rawlings, Design Director, on a potted history of turn-based tactical strategy games. In Part 2 we look at thing modern day of the genre, what we have done and where next!
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Show notes
📝 We are asking for YOUR opinions on the podcast - how do you think it sounds? What would you like to change? Let us know!
GDC Talk on Art / Game Design - Watch now on YouTube
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💥 Check out our games on Steam
🕹️ Grab our titles in The Totally Radical Auroch Digital 80s Gaming Bundle
🎙️ Missed an Episode? Find all of the Season here
🙋 Any feedback? Drop us a line!
Achtung! Cthulhu Tactics... Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn | S0 Preview 2
Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems | S0 E3
Drama / Challenge, In-depth look at Mission Control & Meta Management Gameplay, UI design, and Meta Management playthrough | S0 E2
Mars Horizon Mission Control Gameplay Explained & Translating Space Engineering to Games | S0 E1
Auroch Digital & Mars Horizon, Mission Control Gameplay, Translating Space Engineering to Games | S0 Preview 1
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