After some quick Tournament Structure errata, we finally get to sink our teeth into the Underworld expansion talking about the Corvid Conspiracy. We’re on record saying the Lizard Cult is a bad faction, but we didn’t realize how bad it can get. The Corvids can certainly shine, but what we’ve seen from the tournament is a faction that is easy to stop and just enough self-balancing that it can be hard to find your footing. But let’s learn them so you can make your own judgement!
4:20 - Ep 178 Errata (Tournament Structure and Signups)
14:00 - Learning the Corvid Conspiracy
20:13 - Abilities
25:16 - Setup
26:39 - Plot Tokens
34:31 - Birdsong
41:18 - Daylight
47:12 - Evening
52:19 - Opening Ideas
1:01:01 - Crafty Corner: Base Deck
1:11:34 - Crafty Corner: Exiles and Partisans
1:23:31 - Pitfalls
1:30:45 - Where do we find our victory?
Music by Brian Kupillas. Find more at wanderinglake.bandcamp.com
To learn more about our Discord, Twitter, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
331: 2023 Holiday Spectacular
330: Democracy Quest 400 - Definitive Edition: Flight of the Federal Reserve Bank Note for Nintendo Switch
329: Hunter’s Journey Through the Qualifiers
328: Super Federation of Sol Guide
327: Empire Falling with Robbie MacNiven
326: Super Ghosts of Creuss Guide
325: The Commentators of Twilight Imperium
324: System Tile Tier List
323: Super Nekro Virus Guide
322: TI Zero Edition First Update
321: A Guide to Terran
320: Leder Games’ Project Update
319: This Imperium Life
318: Agenda Phase 2023 Mailbag
317: Tournament Champions’ Advice
316: Playing Against the Emirates of Hacan
315: Async [w/ the 9 of Spades]
314: Tournament 6 and the Rest of 2023
313: Spirit Island Wrap Up
312: Leder Games at GenCon[feat. Lord of the Board]
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