The Forge: A Genesys RPG Podcast
Games & Hobbies:Other Games
This week on The Forge we continue our in-depth look at Magic in the Genesys Role Playing Game as we examine the many things not discussed in Episode 8 including Careers, Strain costs, and the use of Advantages, Triumphs, Threats and Despairs. We even add three more Magic Rules of Thumb to our existing list from Episode 8.
We also explore the use of the Negotiation skill in Die Casting, chat with David Morris, creator of Monstrum Encyclopedia in Breaking the Mould, and answer several games and rules questions from our Patreons and listeners on Under the Hammer. So ready those wands. And grab your spell components as GM Hooly and GM Chris open their big book of spells on The Forge!
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The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.
CHAPTER NOTES:EPISODE 29: Demystifying the Mystical VII - The Conjuring
EPISODE 28 - A Welcome Presence
EPISODE 27 - Gear of Awe
THE FORGE: Fuel for the Foundry - March 2021
THE FORGE: Fuel for the Foundry - February 2021
THE FORGE: Fuel for the Foundry - January 2021
EPISODE 26 - The Armor of Spotting
EPISODE 25 - Build-A-Bazooka
EPISODE 24 - The 2020 Forge Awards
EPISODE 23 - Adversarial Advice
EPISODE 22 - Starting Your Engines #4: The Chase is On!
EPISODE 21 - Double, Double, Toil, and Trouble!
EPISODE 20 - Starting Your Engines #3: Ramming Speed!
EPISODE 19 - Demystifying the Mystical 6: Genesys and the Goblet of Triumph
EPISODE 18 - Talents Also Grow on Trees
EPISODE 17 - Starting Your Engines #2: Cruise Control
EPISODE 16 - De-mystifying the Mystical 5: A Good Day to Magic Hard
EPISODE 15 - Starting Your Engines #1: The First Avengine
EPISODE 14 - De-mystifying the Mystical 4: So Long and Thanks for All the Mutations
EPISODE 13 - Expanded Players Guide Review and Q&A
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