In this new episode come join the conversation that includes a fascinating blend of collaborative techniques and creative processes utilized in the development of games and fiction, highlighting the use of tools like Lean Coffee, Trello, Asana, and Notion to facilitate world building, mobbing, and game design. Chris Lucian, along with emergency co-host Luis Martinez, discusses with guests Emily Earhart and William Munn their unique approach to creating immersive game experiences and the seamless integration of agile/mob methodologies into creative endeavors.
Emily and William share insights into their tarot card RPG project, illustrating how collaborative analog design processes can yield innovative and engaging content. They emphasize the use of Lean Coffee to generate ideas and build consensus among team members, creating worlds that are diverse, unique, and compelling. The conversation also delves into the importance of making work visible, the joy of seeing progress through completed tasks, and the psychological benefits of organizing and visualizing work, whether in a professional setting or personal projects.
The discussion further explores how these collaborative and organizational strategies not only enhance productivity and creativity but also foster a supportive and inclusive environment for team members to contribute and refine ideas. The guests also touch upon the challenges and rewards of working collaboratively, the process of resolving conflicts, and the adaptability of these methodologies across different contexts, from game design to personal organization and beyond.
Emily and William's experiences underscore the fluidity between work and play, demonstrating that the principles of lean management and agile methodologies can be effectively applied to creative processes, enhancing both efficiency and enjoyment. Tune in to be inspired by their models of collaboration, communication, and organization and how it can transform the way we approach creative endeavors, making them more engaging, inclusive, and effective.
Video and Show Notes: https://youtu.be/94DeuBfwxDk
Mob Programming and Fear with Thomas Cagley
Agile Planning for Mob Programming
Making Training Stick with Camille Bell
Remote vs. In-Person Mob Programming with Sandra Spaeth
Team Decision Making
Agile vs. Agility with Allen Holub
Ensemble Testing with Lisa Crispin
Second Order Effects
Mob Programming Domain Driven Design with Julie Lerman
Mob Programming at Scale with Andy Graham and Sean Cowan
"My Turn is for Learning" Mob Programming Pattern
MobRetreat with Bob Allen and Dimitry Polivaev
Team Oriented Development with Florian Schneider and John Fletcher
Mob Programming at a Startup with Mike LaRocca
How Do Bad Practices Leave the System?
Mob Programming Embedded Systems with David Bishop
The Synergy of Mobbing and Continuous Delivery with Dana and Bryan Finster
Remote Mob/Pair-Programming Tour with Harald Reingruber
Remote Mob Programming Patterns
The Essence of Mob Programming with Woody Zuill
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