In this new episode come join the conversation that includes a fascinating blend of collaborative techniques and creative processes utilized in the development of games and fiction, highlighting the use of tools like Lean Coffee, Trello, Asana, and Notion to facilitate world building, mobbing, and game design. Chris Lucian, along with emergency co-host Luis Martinez, discusses with guests Emily Earhart and William Munn their unique approach to creating immersive game experiences and the seamless integration of agile/mob methodologies into creative endeavors.
Emily and William share insights into their tarot card RPG project, illustrating how collaborative analog design processes can yield innovative and engaging content. They emphasize the use of Lean Coffee to generate ideas and build consensus among team members, creating worlds that are diverse, unique, and compelling. The conversation also delves into the importance of making work visible, the joy of seeing progress through completed tasks, and the psychological benefits of organizing and visualizing work, whether in a professional setting or personal projects.
The discussion further explores how these collaborative and organizational strategies not only enhance productivity and creativity but also foster a supportive and inclusive environment for team members to contribute and refine ideas. The guests also touch upon the challenges and rewards of working collaboratively, the process of resolving conflicts, and the adaptability of these methodologies across different contexts, from game design to personal organization and beyond.
Emily and William's experiences underscore the fluidity between work and play, demonstrating that the principles of lean management and agile methodologies can be effectively applied to creative processes, enhancing both efficiency and enjoyment. Tune in to be inspired by their models of collaboration, communication, and organization and how it can transform the way we approach creative endeavors, making them more engaging, inclusive, and effective.
Video and Show Notes: https://youtu.be/94DeuBfwxDk
From Illusions to Competence: Insights from Neuroscience on Learning Alone and Together with Barbara Oakley
The Improvement Paradox: Why Don’t We Improve and How to Overcome It with Eddie Bush
The Magic of FizzBuzz: Why It Reigns as the King of Code Katas with Steve Kuo
Mob Programming with AI on Test Automation with Parker Barrett and Aaron Griffith
Joy of Agility with Joshua Kerievsky
The 4th Habit of a Highly Effective Mobber: Think Win-Win (7 Habits)
Supercharge Your Internship Program with Mob Programming: From Interview to Full-Time Hire
Unleashing the Power of Living Documentation and FOSS with Steven Baker
Crossing the TDD Chasm and Ensemble Traps with Khaled Souf
The 3rd Habit of a Highly Effective Mobber: First Things First (7 Habits)
The 2nd Habit of a Highly Effective Mobber: Begin with the End in Mind (7 Habits)
Mobbing on the Open Source Mob RPG with Gregor Riegler
Certifiably Extreme with Paul Moore
Copilot: Mobbing with a Robot
ChatGPT: Mobbing with a Robot
Code Whispering with Brett Schuchert
Predictability and Flow with Daniel Vacanti
Managing Mob Teams with Vitaly Sharovatov
The 1st Habit of a Highly Effective Mobber: Response-ability (7 Habits)
The Dunning-Kruger Effect
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