America Under Surveillance with Michael Soyfer
Surveillance technology is advancing faster than the laws meant to govern it. Across the United States, police departments are deploying automated license plate readers, facial recognition tools, and predictive systems that quietly log the daily movements of millions of people. These tools promise efficiency and safety, but critics argue that they represent a form of warrantless mass surveillance, and raise deep constitutional questions about privacy, accountability, and the limits of government power in the digital age. Michael Soyfer is an attorney at the Institute for Justice, a nonprofit public interest law firm focused on defending individual rights. His work centers on the Fourth Amendment and the growing use of surveillance technologies by local governments. Michael joins the show with Kevin Ball to discuss the rise of Flock Safety cameras, the Institute for Justice’s lawsuit against the City of Norfolk, how decades-old legal precedents struggle to keep up with modern technology, and what citizens, technologists, and policymakers can do to protect privacy in an era of pervasive data collection. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post America Under Surveillance with Michael Soyfer appeared first on Software Engineering Daily.
Developer Experience at Capital One with Catherine McGarvey
Modern software development is evolving rapidly. New tools, processes, and AI-powered systems are reshaping how teams collaborate and how engineers find satisfaction in their craft. At the same time, developer experience has become a critical function for helping organizations balance agility, security, and scale while maintaining the creativity and flow that make top tier engineering possible. Capital One is continuously transforming its developer culture, with a focus on faster development cycles, reducing operational overhead, and boosting productivity across the organization. Catherine McGarvey is the SVP of Developer Experience at Capital One. She joins the podcast with Sean Falconer to talk about what developer enablement means at enterprise scale, measuring developer productivity, being agile in a regulated environment, AI in enterprise development, the future for developers, and much more. Full Disclosure: This episode is sponsored by Archetype (Capital One) Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Developer Experience at Capital One with Catherine McGarvey appeared first on Software Engineering Daily.
Flox, Nix, and Reproducible Software Systems with Michael Stahnke
Modern software development is more complex than ever. Teams work across different operating systems, chip architectures, and cloud environments, each with its own dependency quirks and version mismatches. Ensuring that code runs reproducibly across these environments has become a major challenge that’s made even harder by growing concerns around software supply chain security. Nix is a powerful open-source package manager that builds software in controlled, declarative environments where dependencies are explicitly defined and reproducible. Its functional approach has made it a gold standard for reproducible builds, but it can also be difficult to learn and adopt. Flox is a company that builds on top of Nix, with increased supply chain security and abstractions that streamline the developer experience. Michael Stahnke is the VP of Engineering at Flox and formerly worked at companies including Caterpillar, Puppet, and CircleCI. He joins the podcast with Kevin Ball to talk about Flox, building on top of Nix, how reproducibility underpins software security, the concept of “secure by construction, how deterministic environments are reshaping both human and AI-driven development, and much more. Full Disclosure: This episode is sponsored by Flox. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Flox, Nix, and Reproducible Software Systems with Michael Stahnke appeared first on Software Engineering Daily.
VS Code and Agentic Development with Kai Maetzel
Visual Studio Code has become one of the most influential tools in modern software development. The open-source code editor has evolved into a platform used by millions of developers around the world, and it has reshaped expectations for what a modern development environment can be through its intuitive UX, rich extension marketplace, and deep integration with today’s tooling landscape. Now, in an era defined by rapid advances in AI-assisted programming, VS Code is at the center of a profound shift in how software is written. Kai Maetzel is the Engineering Manager leading the VS Code team at Microsoft. He joins the show with Kevin Ball to talk about the origins of VS Code, how AI has reshaped the editor’s design philosophy, the rise of agentic programming models, and what the future of development might look like. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post VS Code and Agentic Development with Kai Maetzel appeared first on Software Engineering Daily.
Blender and Godot in Game Development with Simon Thommes
Blender Studio is the creative arm of the Blender Foundation and it’s dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technology lab and pushes the boundaries of 3D animation through open productions. All of their assets, production files, and workflows are shared publicly, which gives artists and developers valuable resources to learn from and build upon. Most recently, Blender Studio released its second game, DOGWALK, where the playable character is a dog exploring snowy winter woods with a child. The project was built entirely with open-source tools including Blender, the Godot engine, Krita for concept art, Kitsu for project management, and Linux. Simon Thommes is a Lead Technical Artist at Blender Studio and a developer on DOGWALK. He joins the podcast with Joe Nash to talk about Blender Studio, the process behind building DOGWALK, and developing a pipeline between Blender and Godot.