XR Connections - Extended Reality - XR | AR | VR | MR

XR Connections - Extended Reality - XR | AR | VR | MR

https://anchor.fm:443/s/d67e988/podcast/rss
6 Followers 23 Episodes Claim Ownership
XR Connections covers Extended Reality (XR - AR - VR - MR), providing a weekly guide to items of interest in the worlds of Augmented Reality, Virtual Reality, and Mixed Reality. Hosted by Liam James O'Malley of Mars and Mercury - XR Strategy and Intelligence

Episode List

No. 13 with Terry Proto on Virtual Reality Marketing and Ubereal Agency

Mar 3rd, 2020 10:15 PM

Episode 13 features an interview with Terry Proto, Co-Founder and CEO of Virtual Reality Marketing and Ubereal Agency. Terry is both helping brands find trustworthy XR development partners and helping XR creators find more clients and recurring business. We discuss Virtual Reality Marketing’s searchable database of over 2500 XR creators, the importance of XR case studies, the challenges of beginning an XR project, who Terry follows to keep up on XR developments, XR events of interest, and promising new advances in AR glasses. Ubereal Agency Virtual Reality Marketing Searchable Database of XR Creators Ubereal Partner Rikard Berglin Amazon and AR Oculus Quest XR Ignite Accelerator Alan Smithson XR for Business Podcast Julie Smithson XR for Learning Podcast Metavrse Charlie Fink Charlie Fink’s XR at Forbes AWE Expo VRX Conference and Expo ARtillery Newsletter XR Intelligence VR/AR Association Hololens 2 nReal AR Glasses Jason McDowall The AR Show Acknowledgements: Call Recording: Skype Podcasting: Anchor Recording: Logic Pro X Music: "Are You There" by DR. MARS Hosted and Produced by Liam James O'Malley at Mars & Mercury

No. 12 with Covalent's Thomas Jackson on the MIT XR Reality Hack

Feb 10th, 2020 8:59 PM

Episode 012 presents an overview of leading-edge XR tech and hardware as seen at MIT Reality Hack 2020 in an interview with Thomas Jackson, founder of XR design and development firm Covalent Reality. A volunteer at this year's MIT XR Hackathon, Jackson discusses the Human Bionic Display of the Varjo VR headset, the open source AR platform Project North Star, his favorite Hackathon projects and who he follows to keep up with XR developments. MIT Reality Hack 2020 Thomas Jackson ​Covalent MIT Hackathon VR Tech: ​Oculus Rift ​Oculus Quest Vive Pro ​HP Reverb ​Varjo MIT Hackathon AR Tech: MagicLeap ​HoloLens ​Project North Star ​nReal Light ​MIT Hackathon Projects GhostbustXR VSiBL Ryan Kopinsky Thomas Jackson's Follow Recommendations: John Carmack, AI researcher, Consulting CTO Oculus VR Michael Abrash, Chief Scientist, Oculus Timmy Ghiurau, Volvo Jacob Cedulf, Volvo MIT Hackathon Team Eswar Anandapadmanaban Sarah Pillai Scott Greenwald Maria Rice See Also:​ MIT Reality Hack Projects Site ​MIT Reality Hack Outro Video Acknowledgements: Call Recording: Anchor App Podcasting: Anchor Recording: Logic Pro X Music: "Are You There" by DR. MARS Hosted and Produced by Liam James O'Malley at Mars & Mercury

No. 11 with Dan Zaitsev of the AR Creator's Community CatchAR

Dec 18th, 2019 8:07 PM

EPISODE 011 SHOW NOTES: Episode 011 features an interview with Dan Zaitsev, who discusses his vision for CatchAR, the community platform he has built for Augmented Reality creators, 2019’s biggest developments for AR creators, his advice for getting started in making AR prototypes and his plans for the future of CatchAR. Catchar.io SparkAR ​LensStudio ​ARCore ​ARKit ​HoloLens ​MagicLeap ​Aidan Wolf Doodle Lens Call Recording: Skype Podcasting: Anchor Recording: Logic Pro X Music: "Are You There" by DR. MARS Hosted and Produced by Liam James O'Malley at Mars & Mercury

No. 10 of XR Connections on AR, VR, and XR in Retail with Ed McCabe of Zebra Technologies

Dec 9th, 2019 2:56 AM

EPISODE 010 SHOW NOTES: Episode 010 covers XR in Retail and features an interview with Ed McCabe of Zebra Technologies, who discusses how AR headsets are improving efficiency in warehouses, the use of AR for picking and stocking, how XR is driving immersive brand experiences, and what consumers might expect to see this 2019 Holiday Shopping season. Also discussed are Neil Redding and Tony Parisi’s Near Future of Retail Project and small businesses getting started in AR. Augmented Reality Experiences Will Save Brick and Mortar Retail by Tom Emrich SnapChat Lego Wear Store Near Future of Retail at Medium Neil Redding, Near Future of Retail, Redding Futures The Top 10 Technology Trends In Retail: How Tech Will Transform Shopping In 2020 by Bernard Marr at Forbes How to Afford an Augmented Reality Solution as a Small Business by Nar Poghos Katelyn Coghlan, Mezmos, The Glimpse Group Ed McCabe Zebra Technologies NFL Next Gen Stats Call Recording: Anchor Podcasting: Anchor Recording: Logic Pro X Music: "Christmas Shopping" by Buck Owens and His Buckaroos Hosted and Produced by Liam James O'Malley at Mars & Mercury

No. 009 of with Kevin Williams on XR, VR, and AR for Location Based Experiences, Theme Parks and Attractions

Nov 24th, 2019 10:29 PM

Episode 009 features an interview with Kevin Williams, a leading specialist in the digital Out-of-Home entertainment industry. Kevin discusses recent trends and developments in Location Based Experiences, focusing on Virtual and next generationMixed Reality/Cross Reality attractions, rides and games. From motion simulators to arena-scale VR, Kevin brings a unique perspective to VR/XR, and details the challenges of LBE VR, including health and hygiene factors, ease of use of equipment and wait times and guest onboarding experiences. ​SHOW NOTES: Kevin Williams LinkedIn ​kwp @ thestingerreport dot com ​The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities Book by Kevin Williams and Michael Mascioni ​VR Focus Column ​Hughes Rediffusion (now Thales Training and Simulation) ​Star Tours Star Wars Disney Theme Park Flight Simulator ​Location Based Experience Types: ​• Immersive Simulators (Drive Rally/Formula One Car, Control Jet Fighter) • VR Headset Linked to Motion Bases • Next Generation Mixed Reality/Cross Reality (E-Sports Networked Competitions ​Cross Reality/XR in LBE: Marriage of Multiple Disciplines and Technologies to Create an Immersive Environment that is Borderless​ ​Rise of Theme Park Mixed Reality/Cross Reality: Goal is to make Experience for Guests Effortless: • Augmented Reality (AR) Mirrored to 3D Projection Mapping • Navigable Environments with 3D Projection Mapping ​Disney Goofy Paint n Play House Pioneering 3D Projection Map Theme Park Attraction ​Triotech's Lego Ninjago Theme Park Attraction Out-of-Home (OOH) Virtual Reality Deployment: • Stand-Alone Machines - Beat Sabre/VRrsenal, Hologate Driving Simulators • Location Based Experiences/"Free-Roaming," "Hyper Reality" Arena-Scale VR - The Void (Disney, LucasFilm, Sony), Dreamscape, Sandbox (Star Trek: Discovery), Minority Media (Transformers) IAAPA Conference ​Dark Rides: "A dark ride or ghost train is an indoor amusement ride on which passengers aboard guided vehicles travel through specially lit scenes that typically contain animation, sound, music and special effects." (Entertainment Designer, 2005) ​Sally Dark Rides ​Disney Star Wars Galaxy's Edge Experience LAI Virtual Rabbids Ride Spree Interactive Bumper Car Experience Pico VR Headset Vex Solutions VR Experiences Oculus Quest HTC Vive Headsets Samsung Gear VR Headset Disney Pandora: Land of Avatar Experience ​Resources: The Stinger Report Road to VR ​Upload VR ​InterGame Conferences: IAAPA EAG Entertainment, Attractions and Gaming International Expo, London ​Amusement Expo, New Orleans ​CES, Las Vegas ​Call Recording: Anchor Podcasting: Anchor Recording: Logic Pro X ​ Music: "Are You There?" by DR. MARS on Spotify

Get this podcast on your phone, Free

Create Your Podcast In Minutes

  • Full-featured podcast site
  • Unlimited storage and bandwidth
  • Comprehensive podcast stats
  • Distribute to Apple Podcasts, Spotify, and more
  • Make money with your podcast
Get Started
It is Free