S2:E3 – Impossible Landscapes - Dissection, Pt 2. The Night Floors
Episode Notes In this episode, we continue our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green by diving into the first chapter The Night Floors, as well as the first Exuent Agents are likely to encounter. We briefly summarize the chapter, discuss it's strengths and weaknesses as written, and then go through a rough order of events players are likely to experience, discussing potential issues and advice each step of the way. We've listed timestamps with as few spoilers as possible below in case GMs are interested in jumping to specific parts they may be looking for advice on: 2:34 - Overview summary over; Beating Heart (key themes) 5:36 - Strengths & Limitations as Written 14:43 - Initial Briefing 26:08 - The Apartment 36:14 - The Neighbors 57:29 - After Dark 1:12:19 - Other NPCs 1:21:17 - Challenges and Potential Pitfalls 1:29:33 - Getting Out & Wrapping it Up 1:36:10 - Extra NPCs from the Book to Consider 1:41:47 - Closing Thoughts 1:51:05 - Exeunt 1: Books You can find the campaign at: Arc Dream's Store and DrivethruRPG Bud's RPG Review IL Campaign episode for the main chapter for a more thorough by-the-book summarie (RIP, Bud) Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice And an invite link to the IL Handler's Discord Server for great advice, discussion, and fan-made handouts Intro & outtro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org. Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast.
S2:E2 – Impossible Landscapes - Dissection, Pt 1. Prologue
Episode Notes This episode marks the beginning of our dissection review and reanimation advice for the campaign Impossible Landscapes written by Dennis Detwiller for Delta Green. In this episode, we briefly summarize the campaign, discuss elements we like and dislike as written, address how difficult we think this campaign is for GMs to run, cover our personal philosophies on how we run this campaign, provide some GM advice for preparation and Session 0 before running, and media suggestions for extra inspiration. Since this is a lot to cover in roughly 2 hours, timestamps for various sections are listed below, in case you'd like to skip around to only the sections you're interested in: 7:00 - Overview summary over, covering Likes & Dislikes as written 38:34 - Beating Heart, key themes we want to emphasize 40:47 - Campaign difficulty to run 53:34 - Beginning of our theses for how the IL world works in our runs 1:21:20 - Practical prep advice, GM Note & file organization, etc. 1:32:44 - Session 0 advice, seeding ideas in Agent backstories 1:57:22 - Dealing with character death in this campaign 2:05:23 - Extra references and resources for inspiration Links: You can find the campaign at: Arc Dream's Store and DrivethruRPG Bud's RPG Review IL Campaign overview and background episodes for more thorough by-the-book summaries (rest in peace, Bud) Campaign handouts and resources we can share on our lab's Google Drive . Our YouTube channel for Actual Play videos (soon to be releasing an IL campaign) An invite link to our Discord Server where we have a dedicated channel to discuss IL campaign questions & advice Our free-to-follow Patreon where you can support us and get early access to episodes And an invite link to the IL Handler's Discord Server for more advice, discussion, and fan-made handouts Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution free creative commons licensing from FreeSound.org. Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast.
S2:E1 – Public Access - Aberration with Jason Cordova
Episode Notes For our Season 2 premiere, the Reanimators meet with Jason Cordova to discuss the analog horror TTRPG Public Access! We discuss the inspiration and design elements poured into the game, get some advice for new GMs and players looking to try this system - and the Carved from Brindlewood engine out, and bond over childhood trauma and 80s/90s nostalgia! Links: The upcoming Public Access kickstarter set to open 3/17/2026!! The Bad Spot YouTube channel - where Jason has ran several Public Access and other APs The Darkened Threshold - a podcast from The Gauntlet hosted by Jason and others Invite link to our Discord server Our free-to-follow Patreon for downloadable versions of our episodes and resources, or if you would like to support us, gain access to early releases of our episodes! Intro & outro music: "In the Mouth of Madness" by Karl Casey @ White Bat Audio. All other music and sound effects are sourced under attribution-free creative commons licensing from Freesound.org. Find out more at https://rpg-reanimators.pinecast.co This podcast is powered by Pinecast.
S1:E51 – Building Green Boxes - Consultation
Episode Notes In this episode, we discuss our thoughts and experiences with designing and running Green Boxes in the Delta Green TTRPG. We discuss the core elements of what we believe constitute a Green Box, ideas to shake things up beyond the typical storage container, thoughts on ways to make them feel more alive and engaging, and share some of our favorite (and least favorite) items to include for our players! Links: The referenced Green Box Generator Invite link to our Discord server Our free-to-follow Patreon All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.
S1:E50 – Chases in TTRPGs - Consultation
Episode Notes This week, half of the Reanimators stitch our brains together to cover chases in tabletop RPGs! We compare rulesets from a variety of TTRPG systems, discuss what elements of chases we want to emphasize for players, along with some issues we've had in the past, and give our unsolicited advice for GMs who are looking for ways to make their group's next chase thrilling and tense™. Links: Here is the Seth Skorkowsky CoC Chase rules video we reference: https://youtu.be/jy1LL05E5gI?si=DjlUv56Nb_df0sVh As well as the very serious Heavy Rain failed chase video: https://youtu.be/Yy44s_de15Y?si=bTJhAYtRA0qFQkca Chat more with us on our Discord server: https://discord.gg/R8Q6aeyVk8 If this episode was helpful to you, and you'd like to support us and get early access to episodes and other content, consider following or subscribing to us on Patreon: https://www.patreon.com/RPGReanimators Consultations are free-form topic discussions based on our own GM experiences, preferences, and gaming philosophies. We hope some of this gibbering madness can be helpful to other GMs dealing with, or considering using, these issues at their table (or at least add new and exciting chattering voices inside listener's heads). All music and sound effects are sourced under attribution-free creative commons licensing. This podcast is powered by Pinecast.