This episode we take a look at the death of player characters - how it can serve the narrative, how it can benefit the game, and how best to pull it off. We cover all sorts of facets; internal and external closure, the difference between GM choice and player choice, emotional satisfaction, the lingering importance of deceased characters, and the many pitfalls of player vs player conflicts.
We also discuss Osprey Publishing's new urban horror title Sigil and Shadow, and take a run down of some of the ongoing hobbying from our Forges of Gnothos campaign.
Thank you for listening as always. Stay hydrated!
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