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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
In this episode, Kenning Partner Daryl Ogden speaks with Helen Chiang, head of Mojang Studios. Daryl and Helen’s relationship goes back many years, to the integration of Mojang, the Swedish creator of Minecraft, into the world of Microsoft’s Xbox. Despite the difficult reality of most acquisitions, they talk about how Helen and her team ensured continued growth and player satisfaction.
Helen’s long career in gaming, she explains, wasn’t her original plan in college or business school. But once exposed to the business side of gaming, she was drawn into the creative process. Discussing mentorship and sponsorship, Helen describes her own trials with imposter syndrome, and explains how she works with contributors throughout Microsoft to give their career in gaming a boost.
Daryl and Helen also focus on what it means to be a people-first leader, highlighting lessons learned in how to support creative, innovative talent. In a world where remote and hybrid work is becoming the norm, Helen’s experience with working across continents has great salience. She speaks of how diversity of insight is key to Mojang’s success, and how she and her team experimented with working arrangements until they got it right.
Note: This interview was recorded before Mojang released Legends.
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