Having done absolutely nothing to advance the adventure in the last session, our intrepid players are now determined to actually play this time around. With their new holy man slash Troubadour in tow, the party has fought their way through the Hobgoblin bandits and discovered the lair of the fiendish wizard Ghramm'Pahzz. Having battled hard through the many tricks, traps and troops, the party prepares to face down the evil wizard...
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