The summer of 2003 saw the release of one of the single most polarizing comic book movies ever created in the form of director Ang Lee's
Hulk. How exactly do you turn a film like
that into a licensed superhero video game?
The task fell on Vancouver-based Radical Entertainment, who came up with a great plan on paper: half the game would be played using the mind of Bruce Banner in a stealth experience, while the other half would unleash Marvel's iconic green behemoth into a world of destructible environments, and skirmishes with entire armies. Which one do you think fared better with gamers and comics fans? Still, Hulk would ultimately lead to the character's best console game ever, and host Chris Clow walks you through this very important first step in issue #3 of Comics on Consoles.
Plus, Chris announces the subject of issue #4!
Music by BenSound.com. "Set Me Free" by Velvet Revolver available for purchase from Amazon and iTunes.