As promised in Episode 120, we're tackling "battered group syndrome" in this episode and the next! Yes, it's a two-parter, because we had so much to say on this topic we couldn't keep the conversation short enough for a single episode. We lead off with two quick plugs: One for Grant's appearance on the Gameable Saturday Morning Podcast to talk about Exo Squad (Part 1, Part 2, and the horror of a Gameable AU involving Palladium's Ninjas & Superspies); and one for Min/Max Podcast, another excellent show by Christians about gaming and theology. We then quickly answer a question from Patreon backer Kevin about our favorite polyhedral dice (results: 2d12+1d8, mean: 17.5.) After our Scripture readings, it's time to tackle this topic head-on!
In this first half, we cover the symptoms of "battered group syndrome" (especially avoidance behaviors) and a few suggestions to help treat it, such as changing GMs or systems for a bit, granting players as much narrative control as possible, take-backs, and failures. Jenny also introduces us to the Funcilitator, which sounds ... ominous. Enjoy!
Full credit to Fear the Boot for, we believe, coining the phrase "battered group syndrome" and discussing this themselves in FTB 440.>/p>
Scripture: Psalm 51:10-13, Proverbs 25:18-20, Romans 12:17-21
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