We're back with a discussion of Christian allegory and allusion! This episode, we're mostly focusing on how this applies to settings, and especially Peter's ongoing series of setting design blog posts, since the setting he's creating is designed with allegory in mind.
First, though, we catch up a bit and talk about the games we've played! Jenny's a fan of The Grimm Forest, and talks it up quite nicely. Grant, meanwhile, has a lengthy story to tell about his five-year-old daughter, the card game she designed, and the No Thank You, Evil! "game" she ran for him.
We also answer a question from Patreon supporter "Mister X", who asks: "What do you think about bennies? A great way to help balance those days with bad luck? A new outlet for powergamers to screw with the game? Another mechanic to clutter games with mechanic-creep?" (As promised, we suggest anyone interested in checking dice math try anydice.com, which is a bit opaque but very powerful.)
Scripture: Isaiah 53:6-7, Matthew 26:26-29, John 1:29-34
Episode 192 - Go Now In Peace (Podcast Finale)
Episode 191 - GM Improv
Bonus Episode 23 - The Eighth Day of Christmas
Episode 190: GM Prep
Episode 189 - Breaking for the Mundane
Episode 188 - Eden
Bonus Episode 22 - Incorporating Spooky Elements
Episode 187 - Creepy Crawlies
Episode 186 - Brainstorming a Haunted House
Episode 185 - Werewolves
Episode 184 - Alignment Wrap-Up (With Douglas Underhill)
Episode 183 - Ghosts
Bonus Episode 21 - Jenny and Peter Brainstorm Some More
Episode 182 - Cosmic Horror
Episode 181 - Real-World Faith in Games (with WJ MacGuffin)
Episode 180 - Chaotic Evil (Alignments 9)
Episode 179 - Chaotic Neutral (With Krissi Woodward)
Episode 178 - Chaotic Good (With Elizabeth Garn)
Episode 177 - Keeping Players in the Loop
Episode 176 - Freelancing (with Jason Brick)
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