Nice Games Club - a gamedev podcast!
Leisure:Video Games
Oh dang, Fingeance is out! In this episode, Stephen talks about finally releasing his long-in-development game that's been a big part of Nice Games Club history, too!
Hear about the game's unique development history, why now was the right time to put it out into the world, and learn a bit about how you might want to to approach your own long-gestating projects.
Fingeance on itch.io (download for free)!Escape Industries on Twitter Fingeance Portmortem Stephen McGregorGame DesignProduction Back in 2018, we peeked inside Fingeance for a video episode of the show: Code Comment: "Fingeance" In 2019, we did a postmortem-ish episode for Widget Satchel: "Space ferrets lift off!" Widget Satchel SpecialNice Thinking: "Dialogue Through Goals"
Your game has a message... did you write it?
"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)
Work Cultures (with Chris Bergman)
"Everything is everything." South by Southwest 2024; Player Friction
GameMaker (with Seth Fulkerson)
Visual Worldbuilding (with Laura Onderwater)
GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)
GDC 2024 Special (Part 2)
GDC 2024 Special (Part 1)
"Things just happen, somewhere." Partnering Up; Control Flow
Nice Games Jam: "Eddies"
"The Roboston Sessions"
Getting Things Going (with Rick Stemm) [Nice Replay]
"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]
Nice Games Jam: "Pothole Run" [Nice Replay]
"One size bigger and red." CSS; Skill Trees [Nice Replay]
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]
Nice Games Jam: "Cat Time" [Nice Replay]
Much Ado About Unity (with Freya Holmér) [Nice Replay]
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