This week, Ellen kicks things off with a chat about how games tell players, “This might be tough!” and how to make that fun and fair. Stephen and Mark jump in with their takes on what makes difficulty settings shine. Then, Mark thinks about the practice taking familiar game mechanics and twisting them into something fresh. Think pacifist runs or limited equipment modes. Why limit yourself to one way to play when you can remix the whole game? As always, there are some goofs in here, too.Unity 6 Preview is now available - Nancy Larue, UnityUnity is canceling the Runtime Fee - Matt Bromberg, UnityUnite Conference - UnityHasbro Game Night (for Switch)
This week, Ellen kicks things off with a chat about how games tell players, “This might be tough!” and how to make that fun and fair. Stephen and Mark jump in with their takes on what makes difficulty settings shine. Then, Mark thinks about the practice taking familiar game mechanics and twisting them into something fresh. Think pacifist runs or limited equipment modes. Why limit yourself to one way to play when you can remix the whole game? As always, there are some goofs in here, too.
Unity 6 Preview is now available
-
Nancy Larue
,
Unity
Unity is canceling the Runtime Fee
-
Matt Bromberg
,
Unity
Hasbro Game Night (for Switch)
We Were Here Series
-
Total Mayhem Games
,
Steam
Loopy: a tool for thinking in systems
-
Nicky Case
Machinations: Create digital twins for your systems, processes or economies
0:21:44
Communicating Difficulty
Puzzmo
Orta Therox & Zach Gage
"Why Quitting Is Usually Worth It"
David Duchovny & Stephen Dubner
Freakonomics Radio Network
0:40:35
Remixed Play Modes
10 Most Unique Multiplayer Modes In Video Games
James Kennedy
The Gamer
Extra game modes
Universal Videogame List
View more