How can you quickly establish mood and tone in a world new to the players but familiar to their characters? Victor and Terry talk chronicle and game tenets and how to use them to dial in the game your table wants.
Vampire the Masquerade 5th Edition - a game with coterie and character principles
After the War - A game where principles are hit points
Urban Shadows - A game with very clear game tenets
Root - MURDER
--- Send in a voice message: https://podcasters.spotify.com/pod/show/mage-the-podcast/messageSophia and Ascension: Gnosticism in the World of Darkness
Tomes of Magick: Dreams and Nightmares
Community Roundup: Ascension of Babylon, Megadumbcast, and Crushing Depths
Strange Peoples in Mage: Space Squids, Umbra Squids, and Mantis People
Reality Deviant Book Club: Books of Magic
[FIXED] Strange Peoples in Mage: Fae Beings, Djinn and Robots
Types of Conspiracies in the World of Darkness
RPGs at PAX Unplugged with Mike A and Pooka G
Tomes of Magick: Mapping Werewolf's Umbra
Tomes of Magick: Werewolf Umbra Books
Planetside: The Void Engineers on Earth
Making Sense of Paradigm, Practice, and Instruments
Tomes of Magick: M20 Victorian Mage
Shakespeare's Magick England after the Sorcerer's Crusade with Nathan Foxgrove
Advice for First-Time Storytellers with Walking into Shadow
Exploring the Deep Umbra in Werewolf and Mage with Hal Case
Reflections and Plans: 2023 in Review
Reality Deviant Book Club: Sandman
Tales of Hungry Ghosts: Updating Kindred of the East for Mage
Tomes of Magick: The Quick and the Dead
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