GM Matt Rossi continues to guide the hapless Tavern Watch crew through a Pathfinder 2e game, based on the classic Rise of the Runelords adventure.
This week, we faced the classic tabletop conundrum: if one of your party members is slower than the rest, should you leave them behind as you sprint ahead into adventure? They'll eventually catch up, right? It'll be fine. (And I'm sure you would have all made the same choice in our place.)
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How the story of Fallout 2 evolved
Tavern Watch Plays Pathfinder 04: Five adventurers walk into a dungeon...
An introduction to the world of Fallout
Tavern Watch Plays Pathfinder 02: How many buildings can one adventuring party destroy in a day?
Just what do the Nathrezim want?
Tavern Watch Plays Pathfinder 01: How to fight off angry goblins in 7 easy steps
Tavern Watch Plays Daggerheart 01: Our one-shot adventure extravaganza
What if Jaina Proudmoore became the Lich Queen?
What happens when a World Soul is killed?
Tavern Watch Plays Daggerheart 00: Let the TTRPG character creation chaos begin
Should the Azerothian Archives be the future of Archaeology?
What could be the most cyberpunk story in all of Azeroth?
What if…Sargeras never fell?
Should the Lich King’s sister be the Queen of Lordaeron?
The mystery of Northern Lordaeron
What Angry Keanu Reeves can teach us about WoW lore
Are Forsaken Death Knights the secret to infinite anima?
Deep diving into the new Gilneas storyline
Who are the key elves in the Emerald Dream storyline?
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