Ben and Aaron discuss the importance of understanding where your game falls on the live service spectrum and how that impacts your development process. They emphasize the need to build live service stewardship into the culture of your teams and train new employees to think about the live service. They also stress the importance of setting clear expectations with players and communicating openly with them. Overall, they provide valuable insights and advice for running a successful live service game.
Key Takeaways:
Understand where your game falls on the live service spectrum to determine the level of investment needed.
Build live service stewardship into the culture of your teams to ensure everyone takes responsibility for the live service.
Train new employees to think about the live service and how it relates to their work.
Determine the relationship you want to have with your players and communicate openly with them.
Set clear expectations with players and be proactive in communicating any changes or updates.
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For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
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Content Editor: Jonathan Singh
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EP60: Breaking Down GDC 2024 - Upcoming Trends, Triumphs, and Tribulations
EP59: Should You Be a Servant Leader in Game Development?
EP58 Why Your Favorite Games Are Getting More Expensive to Make
EP57 Addressing the Real Issues of Today's Games Industry
E56 Solving Despair and Burnout in Game Development with Greg Street
E55 How to fix the Friction Between Creative Directors & Producers
E54 How to Design for Live Service Games w/ Head of League of Legends Andrei Van Roon
E53 How Often Should You Release in Game Dev with Josh Thaler
E52 How to do User Research in Game Dev with Steve Bromley
E51 How to Spot a Great Product Manager with Paul Gebel
E50 How to Launch a Live Service Game with Serge Knystautas
E49 How to Solve Communication Problems at Your Game Studio
E48 Why Agility in Game Dev Is Failing Your Team
E47 The 3 Skills You Need to be a World-Class Game Producer
E46 The 3 Ways Game Producers Fail and How YOU can Avoid Them
E45 How to Become an S-Tier Manager in Games
E43 Why You're Struggling with Collaboration with Jim Benson
E42 Why You Should (And Shouldn't) Use Unreal, Unity, or Something Else for Game Dev with Jean-Eric Khalife
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