When it comes to saving money, working efficiently or creating value for players, what should take priority in game dev? No matter what your opinion is, tools are a possible solution to all of these problems.
In this episode, we’re joined by Jean-Eric Khalife, product manager at Hypixel Studios, to talk about what happens when tools are overlooked or used poorly, and when they shouldn’t be used. Formerly a tech artist, he’s a pro at solving problems and has plenty of examples to prove his ability to strategize the use of tools. He also shares his approach to building tools, as well as the steps you can take to improve your games and build better tools that your team will want to use.
So, when should you invest in proprietary tools? How should you prioritize tools differently during different stages of production, or different stages of a company? What can you do when your leaders won't invest in better tools?
Tune in to hear Jean-Eric’s answers to these questions and lots more!
Topics discussed in this episode:
Why tools are forgotten about and undervalued
When you should and shouldn’t use a third party tool
When to invest in proprietary tools
Examples from his work on League of Legends
Prioritizing tools in each stage of development
Cost of change
Savings money versus creating player value
Jean-Eric’s process for building tools
How to get people to switch tools
Connect with Jean-Eric Khalife on LinkedIn: https://www.linkedin.com/in/jeaneric/
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Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
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https://www.linkedin.com/company/valarin-inc/
Content Editor: Jonathan Singh
This episode was produced by Podcast Boutique https://www.podcastboutique.com
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E54 How to Design for Live Service Games w/ Head of League of Legends Andrei Van Roon
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E51 How to Spot a Great Product Manager with Paul Gebel
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E48 Why Agility in Game Dev Is Failing Your Team
E47 The 3 Skills You Need to be a World-Class Game Producer
E46 The 3 Ways Game Producers Fail and How YOU can Avoid Them
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