In this episode, Mark Drew (CMD:Studio) , Valentina Chrysostomou (CMD:Studio) and Rob McLachlan (The Chinese Room) block out some time to chat with Naughty Dog's Game Designer Michael Barclay (@motleygrue), the man behind the #blocktober community! See more at @blocktoberld
You can follow our antics over on Twitter. Check out @leveldesignfm
Presented by Mark Drew (@markdrew) , Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan)
This has been a CMD:Studio production. Our editor is Matthew Lever @matthewlever.
LD048 - Getting into the Games Industry, Lego and Man of Medan with Jack Chapman (PlayStation London Studio)
LD047 | The World of Sable with Gregorios Kythreotis (Shedworks)
LD046 | Level and Campaign Design with Dana Nightingale (Arkane Lyon)
LD045 | Landscape and Garden Exploration in Game Design with Rob Dwiar
LD044 - 2021 Retrospective
LD043 - Oli Curtis Level Designer on Postal and Operation Black Mesa
LD042 - Max Pears from CD Projekt Red talks Cyberpunk 2077 and Let's Design: Exploration
LD041 - Gabby Llanillo from Naughty Dog
LD040 - Level Design with Tommy Norberg
LD039 - Taking the agony out of multiplayer games with Mark Mandel and Agones
LD038 - Ellen Shelley from The Chinese Room
LD037 - Deep dive - Steve Gaynor
LD036 - Gone Home, Tacoma and more with Steve Gaynor
LD035 - Fights in Tight Spaces with James Parker
LD034 - Rob McLachlan from The Chinese Room
LD033 - Hitman, Agent 47 and more with Mette Andersen
LD032 - Let's talk Bioshock Infinite, Dishonored 2 and more with Steve Lee!
LD031 - 2020 Retrospective
LD030 - Let's talk Level Design and Architecture with Chris Totten
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