Sable, the debut title from Shedworks is without a doubt one of the most stunning experiences among recent indie releases.
We spoke to Shedworks' Creative Director Gregorios Kythreotis (@ShedworksGreg) to learn more about their development process.
From inspirations and influences to flexibility and limitations, we tackle all aspects of creating an unforgettable experience for the player. There's a lot to unpack no matter whether you are a veteran developer or just getting ready to release your first title.
Get ready for GDC 2022 and don't miss Greg's talk on the Art of Sable: https://schedule.gdconf.com/session/the-art-of-sable-imperfection-limitation-and-worldbuilding-through-visual-design/884839
Follow our antics on Twitter @leveldesignfm and let us know what you liked the most about Sable!
Presented by Mark Drew (@markdrew) and Valentina Chrysostomou (@ValentinaChrys).
This has been a CMD:Studio production. Our editor is Matthew Lever (@matthewlever), our producer is Anna Tumurova (@ATumurova), and our theme tune is by James Elsey (@JamesElseyMusic).
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