Nice Games Club - a gamedev podcast!
Leisure:Video Games
It’s Ellen’s 100th episode as a Nice Games Club host! And there’s no better way to celebrate a big day than with a Nice Games Jam. Dale gave us a prompt and you’ll never guess the theme. Can your Nice Hosts come up with a playable prototype in “ruffly” an hour? Enjoy live edits, goofs, special cubes, and piles of dogs taken to the logical extreme!
Two standard 52-card decks
SetupFirst, some additional prompt information.
The objective is to get your dog pack to exactly 100 members (no more, no less) in 100 units of time. You decide how many dogs you start with, how you add or lose members, and what a "time unit" is. Because this is the special for Ellen, bonus points if the game has a dog or multiple dogs in it.
Now, on to the setup:
Terms
Objective: Get 100 dogs in 100 units of time!
How to play
Draw a card from the draft deck and place it face-up in the center of the table. This is the Pack Leader card.
Without talking about what’s in their hands or what cards they’re playing, all players select cards to lay face-down around the Pack Leader. Each player lays their cards face-down in clockwise order, starting with the First Player.
Players can lay down any number of cards up to the full complement of their hand.
If a player decides to not lay down any cards (skipping their turn, essentially), then skip to Step 3 below. Remaining players’ turns are forfeit.
After all players have put their selected cards face-down, all players reveal their face-down cards at the same time.
Once all cards are revealed, determine whether the group of dogs join the Dogpile or if they become Strays. To join the Dogpile, the cards on the table, which include all players’ face-up cards and the Pack Leader, must not breach any compatibility constraints. As of the episode 272 recording, these constraints include:
The cards taken together as a whole must form an uninterrupted sequence of numbers.
Clear the table by placing the group of dogs in the Dogpile or in the Strays. Then, begin the next round.
At the start of each subsequent round, players refresh their hands with newly-drawn cards. Draw until your hand reaches X cards.
Continue steps 1-6 above until the timer rings. Did you get 100 dogs in your Dogpile? If so, you win!
Your game has a message... did you write it?
"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)
Work Cultures (with Chris Bergman)
"Everything is everything." South by Southwest 2024; Player Friction
GameMaker (with Seth Fulkerson)
Visual Worldbuilding (with Laura Onderwater)
GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)
GDC 2024 Special (Part 2)
GDC 2024 Special (Part 1)
"Things just happen, somewhere." Partnering Up; Control Flow
Nice Games Jam: "Eddies"
"The Roboston Sessions"
Getting Things Going (with Rick Stemm) [Nice Replay]
"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]
Nice Games Jam: "Pothole Run" [Nice Replay]
"One size bigger and red." CSS; Skill Trees [Nice Replay]
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]
Nice Games Jam: "Cat Time" [Nice Replay]
Much Ado About Unity (with Freya Holmér) [Nice Replay]
"Today’s the day that I screw things up." Pre-production; Idle Games [Nice Replay]
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
The Zelda Cast
The GlockN9ne Show
Kinda Funny Games Daily: Video Games News Podcast
Kinda Funny Gamescast: Video Game Podcast