Welcome to Dev Game Club, where this week we complete our series on two entries from the casual space by PopCap. We discuss Peggle before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
All mainline levels (B), about half (T)
Issues covered: crossing over from casual to hardcore, awards contention, describing Peggle and pachinko, the Peggle masters, talking about removal games and Match-3, how someone engages with one of these games typically, a bunch of animals, the manipulation and the presentation, accentuating moments and playing with physics, shorter vs longer games, PopCap in other games, refining and polishing a genre, removing the biomechanical hurdle, tone and identity for design, accentuating moments especially with audio, trailblazing, don't overthink it, really exploring the space, taking out the real Slim Shady.
Games, people, and influences mentioned or discussed: Bejeweled, Alchemy, Zuma, Arkanoid, BioShock, Portal, Halo 3, Super Mario Galaxy, God of War II, Mass Effect, Metroid Prime III, Tomb Raider: Anniversary, CoD4: Modern Warfare, Crysis, Uncharted, Assassin's Creed, The Witcher, Rock Band, Buddy, Candy Crush, Ridiculous Fishing, Vlambeer, Zach Gage, Spelltower, Spider, Randy Smith, World of Warcraft, Gears of War, Drop 7, Blizzard, Breakout, Atari 2600, Into the Breach, Advance Wars, Psychonauts, Double Fine, Pixar, Supercell, Hitman, Hakan Almer, Martin Ansdal, Kirk Hamilton, Aaron Evers, Mark Garcia.
Next time:
??
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