In this LevelUp episode, Melissa sits down with Phillip Black, Game Economist at Game Economist Consulting and a cohost of the Deconstructor of Fun podcast. Together, they dive into what makes a game economist, the differences between game economies and real-world economics, the success of Roblox, and what other apps can learn for their own virtual economies.
Tune in or read the highlights here:
https://www.is.com/community/podcasts/levelup/roblox-properly-understood-lessons-for-virtual-economies/
Božo Janković | The new TCF 2.2 and CMPs: what you need to know
The Unity Gaming Report | Diving in with the team behind it
Sophie Vo | Leadership in games: solving the human puzzle genre
Lisa Brunette | Narrative in mobile games: why the story matters
Om Tandon | UX in games: User-centered vs human-centered design
Anna Popereko | User motivations: Where game design and monetization meet
Josh Burns | Mastering the world of IPs
Danny Moy | Building a mobile gaming business strategy
Dan Greenberg | AI and creatives: Now, later, and the far-future
Matej Lanacaric | Going off autopilot: Creating a culture of experimentation in UA teams
AppQuantum | Outsource vs In-house: The best way to build creatives in 2023
HypGames | The evolution of mobile sports games
UserWise | The psychology of in-game personalization
Deconstructor of Fun | Blockchain Gaming, Pt 5: What the industry needs to do to make Blockchain Games mainstream
Business Evolution | Blockchain Gaming, Pt 4: Blockchain and the Metaverse
Playmint | Blockchain Gaming, Pt 3: Life as a CEO
Playmint | Blockchain Gaming, Pt 2: Community Building
Play Ventures | Blockchain Gaming, Part 1: The Fundamentals
Double Loop Games | Indie Series, Part 5: Founding a Mobile Game Studio
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast
Critical Role
The Big Fib