Welcome to Dev Game Club, where this week we continue our series on Dwarf Fortress. We talk about working on a thing for a long time, the refinements of the latest version, and a host of other small issues. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
Several hours of the latest version of the game
Issues covered: rendering different glyphs, working on a thing for twenty years, the historical record, preservation, iteration, a game of saying yes, being able to leverage systems to other purposes, adding to the interface, modernizing their UI, experimentation and direction, setting goals, greater clarity, when a dwarf can't do a thing, doing more planning due to exposure to the systems, intuiting where things should go in relation to one another, the presentation of UI, the depth of the emotional state of the dwarves, world generation and fantasy elements, amount of space determining how dwarves will act, hotkeying to views, elevation levels of the world, planning ahead, the responsiveness of the dwarves, increased tick rate and the way it impacts play, communicating state of what the dwarf is up to, how the game might do on Steam, the appeal of life simulation games, emergent stories, a child playing with the trash, adding dialog for trade, giving goals or quests without a quest system, making a thing out of the trade panel, the tradeoff of fidelity and simulation, the benefits of Moore's Law, games we have a hard time playing now, liking problematic things, the sign that a thing is a problem from another's perspective, simple mechanics that work, increasing the fun.
Games, people, and influences mentioned or discussed: Monkey Island, Grim Fandango, Halo, World of Warcraft, APEX Legends, Fortnite, SimCity, Lynx, Lexis-Nexis, DOS, Linux/Unix, Emacs, Indiana Jones and the Temple of Doom, Minecraft, Populous, Civilization, RimWorld, The Sims, Will Wright, DOOM (1993), Cities: Skylines, Fallout, Farmville, Skyrim, Flight of the Conchords, Colin Tougas, GTA III, Pokemon Red/Blue, Hideo Kojima, Metal Gear Solid, Dragon's Lair, Tron, Death Stranding, Jarkko Sivula, Rogue, Dark Souls, RPG Maker, Unity, Godot, Uncharted, Mainichi, Mattie Brice, Microsoft Powerpoint, Sierra On-Line, Kirk Hamilton, Aaron Evers, Mark Garcia.
Next time:
The Steam Version
Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub
DevGameClub@gmail.com
DGC Ep 390: Final Fantasy Tactics (part three)
DGC Ep 389: Final Fantasy Tactics (part two)
DGC Ep 387: Beyond Good and Evil (part four)
DGC Ep 388: Final Fantasy Tactics (part one)
DGC Ep 386: Beyond Good & Evil (part three)
DGC Ep 385: Beyond Good & Evil (part two)
DGC Ep 384: Beyond Good and Evil (part one)
DGC Ep 383: Homeworld Bonus Interview with Alex Garden
DGC Ep 382: The Last Express (part two)
DGC Ep 381: The Last Express (part one)
DGC Ep 380: Prince of Persia
DGC Ep 379: Another World
DGC Ep 378: Alan Wake Bonus Interview with Sam Lake!
DGC Ep 377: Homeworld (part four)
DGC Ep 376: Homeworld (part three)
DGC Ep 375: Homeworld (part two)
DGC Ep 374: Homeworld (part one)
DGC Ep 373: At Year's End
DGC Ep 372: Trespasser (part three)
DGC Ep 371: Trespasser (part two)
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